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Freelance Sound Designer
United Kingdom (2020-Present)
Since 2020 I have been working on various personal projects to build my proficiency with audio design and implementation. I have been using Unreal engine for 3+ years to build gameplay scenes and test various techniques. I also am proficient with DAWs such as Reaper and Pro Tools. I take pride in creating 100% of my audio from scratch!

Customer Assistant
Morrisons, Oxfordshire (2022-Present)
During my time at Morrisons, I have learnt to solve problems and perform difficult tasks under pressure. I take pride and make sure all work is done and completed to a high standard. I make sure to make everyone feel welcome and approach with enthusiasm. I encourage teamwork and teambuilding and make everyone feel comfortable.
Audio Middleware
I have been using Wwise along with Unreal Engine 4 & 5 for a 1 year. During this time I have become proficient with using Unreal Engine blueprints to control parameters in conjunction with events to enhance and optimise audio feedback in gameplay & cutscene scenarios. Utilising game syncs, states, switches, events, randomisation, I take into consideration the programmers feedback and workflow and use a variety of AAA level techniques to ensure full control over audio assets during implementation.
Plugins & DAWs
I have substantial use with DAW's such as Reaper (Native DAW), Pro Tools, Logic, Cubase and FL. I also have used many software packages and plugins such as Izotope RX, Soundtoys, Kilohears and Waves.
Unreal Engine / Proprietary Engines
I have 3+ Years experience with Unreal Engine (Both UE4 & UE5). I have taught myself Unreal Engine and become adept in UE blueprints and the level sequencer as well as using animation notifies to implement audio into animation. I am skilled with Audiokinetic's Wwise middleware in tandem with Unreal Engine, linking variables to control RTPC values & states etc.
Sound Design
I take the context and emotion of the subject and combine elements to generate a sonic composure of sounds that complement the visual nature of the subject media. I analyse carefully and control the importance of sounds In the mix. I also take pride in recording my own source recordings using professional techniques to capture crisp, clear audio.
Foley
I prioritise source recordings to allow for fresher sounds when designing audio. I use professional microphone placement techniques to capture audio with low noise for full potential during processing. I plan and organise recordings using metadata and excel data sheets to ensure all sounds can be archived properly.
Audio Production
As a graduate of Sound Engineering and Music Production, I have had 3+ years of mix/ master experience in a professional studio environment. I have relative experience with a variety of tools to aid in audio mixing, combining my knowledge with games to create quality sound design mixes. I also have experience In music production and musical arrangement with knowledge of a variety of different synthesis and mix techniques.
Diagnostic
I take care to consider all aspects of audio implementation and workflow. I generate data and encourage open, clear communication amongst collaborators and ensure that all technical requirements are met. I also analyse and inspect elements to create fixes and solutions quickly, to guarantee quality and seamlessness during gameplay.
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